Friday, June 29, 2012

Sidetracked

In response to Keith Davies Looting Hoards by the Cards, I came up with an alternate system using a normal deck of cards. I use this for treasure hoards and chests. (if rolling is too big a hassle, just assign a value for each suite)

TREASURE HORDES
When characters find a horde of treasure, they can spend one turn collecting loot. Have players draw 5 cards from a normal deck of playing cards and keep or discard as many as they wish. Cards can be traded or given away to other players, and larger hoards allow players to draw more cards. Suites stand for the quantity of gold or bits, or how much jewels or treasure cards are worth:
Hearts- 1d3 x10
Clubs- 1d4 x10
Diamonds- 1d6 x10
Spades- 1d8 x 10

Cards represent the following:
1- ___ Silver pieces
2- ___ Silver pieces
3- ___ Silver pieces
4- ___ Silver pieces
5- ___ Gold pieces
6- ___ Gold pieces
7- ___ Gold pieces
8- Pouch of jewels worth ___
9- Jewel worth ___ +20 gold
10- Gem worth ___ x2 gold
J- Piece of art worth ___ x3 gold
Q- Finery worth ___ x4 gold
K- Scepter or Crown worth ___ x5 gold
A- Magic item roll
Joker- Wild card, draw 3 cards


TREASURE CHESTS
Treasure chests (or other receptacles) can be handled with the same rules as looting a hoard, with the exception that there is only a limited amount of treasure cards in each chest. Small chests carry 1 card, medium 2 cards, and large 3 cards. Chests can be pre-filled with whatever the GM desires, including items not on the treasure horde list such as scrolls, books, arms and armor, or mundane items.


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