TREASURE
HORDES
When characters
find a horde of treasure, they can spend one turn collecting loot. Have players
draw 5 cards from a normal deck of playing cards and keep or discard as many as
they wish. Cards can be traded or given away to other players, and larger
hoards allow players to draw more cards. Suites stand for the quantity of gold
or bits, or how much jewels or treasure cards are worth:
Hearts-
1d3
x10
Clubs-
1d4
x10
Diamonds-
1d6
x10
Spades-
1d8
x 10
Cards represent the
following:
1- ___ Silver pieces
2- ___
Silver pieces
3- ___
Silver pieces
4- ___ Silver pieces
5- ___ Gold pieces
6-
___ Gold pieces
7- ___ Gold pieces
8- Pouch of jewels
worth ___
9- Jewel worth ___ +20 gold
10- Gem worth ___ x2 gold
J- Piece of art
worth ___ x3 gold
Q- Finery worth ___
x4 gold
K- Scepter or Crown
worth ___ x5 gold
A- Magic item roll
Joker- Wild card, draw
3 cards
TREASURE CHESTS
Treasure chests
(or other receptacles) can be handled with the same rules as looting a hoard,
with the exception that there is only a limited amount of treasure cards in
each chest. Small chests carry 1 card, medium 2 cards, and large 3 cards.
Chests can be pre-filled with whatever the GM desires, including items not on
the treasure horde list such as scrolls, books, arms and armor, or mundane
items.
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