Monday, July 23, 2012

Rules: Archetypes


ARCHETYPES
An archetype can be chosen in lieu of the starter talents. Archetypes require 13+ in the listed ability. Talents are gained again at every 4th level after an archetype is chosen.

Arcane Dabbler- (INT) Learn INT mod number of any 1st level spells, +1 extra spell every 2 levels

Beast Master (WIS) – Gain an animal companion at first level that advances with the character  

Berserker (CON) - (level/2) times per day a berserker gains +3 to-hit and damage for the duration of melee combat, and -2 to AC.  Exhausted afterwards, berserkers suffer -2 to rolls and AC until after 1 turn of rest

Defender (CON) – Defenders receive an extra +1 AC and, block with 1 die size larger using shields. Defenders can use their shield block to help a nearby ally

Drunken Master (STR) - When drunk, gain a +2 to-hit, damage, and AC but receive -3 to any other action.

ashshāshīn (DEX) Experts at assassination, hashshāshīn can create and employ poisons, as an alchemist, without risk of self poisoning

Healer (WIS) – Healers are experts in herbalism and can create healing formulae, as alchemists, with chymst kits

Kyudo Archer (WIS) – (level/2) times a day, a Kyudo archer adds their WIS modifier to missile-to-hit

Lurker (DEX) – Gain a +4 to-hit for back attacks, and double damage for surprise attacks. Surprise on 3 in 6 chance, must wear light armor

Mounted Warrior (DEX) – Mounted Warriors deal double damage when charging and suffer no penalty to- hit for ranged attacks while mounted

Reaper (STR) – All attacks are close calls, dealing STR mod. damage on misses

Skyclad (CON) – Use CON score as unarmored AC but receive no bonus from DEX

Spell Sword (CON) – Casters that can use medium weapons and armor, but add AC bonus to the casting check

Swashbuckler (DEX) – When wearing light armor, no shield, and using light weapon(s), swashbucklers gain a +2 to AC and use DEX modifier for to-hit rolls

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