Because of this, I developed the Dorms and Dragons combat system, a system based on a simple d10 initiative, a "three M round" and ranges based on abstract distances between 1 and 7.
COMBAT
A combat round is split into a Three M Round: Major Action, Minor
Action, and Movement.
Major
Action-
Major actions are any kind of action that take up a sufficient amount of time.
Actions like an attack (melee or missile), a spell, potion or scroll use, or
combat maneuvers done by a character, as well as getting up from being knocked
down or retrieving your weapon when disarmed, constitute as major actions.
Characters receive one Major action per round.
Minor
Action-
Any non-major action, like: lighting a torch, getting something from a pack,
taking off a cloak, or talking. Characters receive a reasonable number per turn
Movement- Movement in
combat is different than normal movement. Movement can come before or after a
major action and major actions can be traded for one extra move.
Combatants are put in one of six combat positions on the battle field. Movement allows a
character to move from one combat position to the next. Combat positions
represent the abstract distance between two combatants. Most
combat takes place in the first. 3 positions: Melee, Close, and Medium.
1- Melee -
Within striking range
2- Close
– 15ft. or less, within throwing
range
3- Medium - Up
to 30 ft.
Range of rally. -1 to-hit with thrown weapons
4- Far - Up
to 60ft.
Range of crossbows and shortbow
5- Long - up
to 90ft.
Range of longbow, -1 to far ranged
6- Out of Encounter- Target
may be seen but not heard.
MELEE & MISSILE ATTACKS
Combat is conducted by
rolling a single d20 and adding Attack
Bonus, weapon bonus [when applicable],
as well as any modifiers To-Hit (TH) through the appropriate ability
score. This sum must meet or exceed a defender’s Armor Class (AC)
Missile combat, or ranged
combat, works just as melee combat but according to a range based on the
weapon. If a missile weapon is fired farther than its range it suffers a -2 Missile To-Hit (MTH) penalty.
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