Talents were a little extra something I added because of the relatively average ability scores via the 15 point builds. These talents can also help a player create one of the traditional classes, a topic I'll post on after the "classes" section. Tomorrow I'll post an alternate to the talents selection called Archetypes.
TALENTS
Characters receive
2 talents at first level and an
extra talent every 4th level.
Some talents may be re-selected every 4th level, and are marked
with an asterisk
Alert- surprised only on 1 of d6
Armor Expert- -1 enc. for armor
Blind Fighter- only -2
fighting blind
Combat Expert- +2 to combat
maneuvers
*Fleet- +1 to movement
*Hawk-eyed- +1 to search
*Hermetic- +1 concoction
per day, per level
*Inspiring- +1 to hireling
Morale
*Iron Minded- +1 to Mind
saves
*Keen Eared- +1 to listen
*Lightning Reflexed- +1
reflex saves
Literate- Can read and
write
*Mystic- +1 to casting
checks
*Orator- +1 Rally per day per level
*Pad-footed- +1 to move
quietly
Quick Learner- +1 skill XP
*Reflexive- +2 to
initiative rolls
Resilient- -1 enc. for
inventory
*Rock-gutted- +1 to Endurance
saves
*Skilled- +1 to a single
skill, can be chosen twice
Slayer- +1 damage/level
vs. chosen foe
Studious- +1 starting
spell (1st level)
Sturdy - +2 vs. forced
marching
*Tongues - +1 extra
language
Vital- +1 HP per
level
*Weapon Specialist- +1 damage
per level with a chosen weapon
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