Sunday, July 22, 2012

Rules: Talents


Talents were a little extra something I added because of the relatively average ability scores via the 15 point builds. These talents can also help a player create one of the traditional classes, a topic I'll post on after the "classes" section. Tomorrow I'll post an alternate to the talents selection called Archetypes. 

TALENTS
Characters receive 2 talents at first level and an extra talent every 4th level. Some talents may be re-selected every 4th level, and are marked with an asterisk

Alert- surprised only on 1 of d6
Armor Expert- -1 enc. for armor
Blind Fighter- only -2 fighting blind
Combat Expert- +2 to combat maneuvers
*Fleet- +1 to movement
*Hawk-eyed- +1 to search
*Hermetic- +1 concoction per day, per level
*Inspiring- +1 to hireling Morale
*Iron Minded- +1 to Mind saves
*Keen Eared- +1 to listen
*Lightning Reflexed- +1 reflex saves
Literate- Can read and write
*Mystic- +1 to casting checks
*Orator- +1 Rally per day per level
*Pad-footed- +1 to move quietly
Quick Learner- +1 skill XP
*Reflexive- +2 to initiative rolls
Resilient- -1 enc. for inventory
*Rock-gutted- +1 to Endurance saves
*Skilled- +1 to a single skill, can be chosen twice
Slayer- +1 damage/level vs. chosen foe
Studious- +1 starting spell (1st level)
Sturdy - +2 vs. forced marching
*Tongues - +1 extra language
Vital- +1 HP per level
*Weapon Specialist- +1 damage per level with a chosen weapon


No comments:

Post a Comment